MASKONAUTS: CHAT'ATTACK
Steam| Turn any Twitch channel into a game level!
Steam| Turn any Twitch channel into a game level!
quanty bandit, September 2021 - September 2022
Maskonauts: Chat'Attack is a vertical shoot'em up connected to Twitch.
Everything typed in a Twitch chat appears in real time in the game (text, characters, emoticons and emojis). Each channel generates a game level and its content with a unique boss, enemies combination and collectibles. The number of spectators and the intensity of the exchanges on the chat change the difficulty of the levels. Specific characters and emojis bring up various bonuses and maluses (❤️,🎁 or 💣). Collect animal emojis as pets.
I personally:
Designed the game concept and some of its features like the cooldown of the shooting mechanic and enemies behaviors, with constant iterations to fine tune balancing.
Wrote the story, menu's texts, item descriptions and an instruction booklet, in French and English.
Created 2D pixel art assets and animations including characters, ships, weapons, visuals effects and bosses then integrated them in Unity, respecting the game engine constraints due to many elements being procedurally generated.
Composed the soundtrack, using 1BITDRAGON, with 14 tracks and 11 variants for the boss fights, in a modern chiptune style with seamless loops.
Designed the sound of menus, collectibles, weapons, maskopods and bosses sound effects with Reaper.
Published the game on Google Play / Steam and redacted the descriptions, meeting the constraints in terms of visuals, privacy policies and content rating.
Communicated about the game, its features and updates through a Google Ads campaign and the publication of GIFs and videos on social medias.
Mockup
The first mockup with abandoned and modified features like:
HUD info on the screen borders. It was hard to read on very active channels with lots of elements on the screen.
Fast moving bonuses. It made more sense and turned out to be a better mechanic to spawn bonuses from different blocks like other collectibles.
Boss design. Bosses went from logos with monsters features to monsters with logos features.